Nate the Hoof Guy Simulator
I’m excited to share a new fan-made project: Nate the Hoof Guy Simulator. It’s a web-based simulation game inspired by the oddly satisfying videos of bovine hoof trimming.
This game was built as a fun experiment in WebGL and procedural texture generation. It simulates the process of trimming a cow’s hoof, finding defects, and treating them. It features realistic (well, stylized) hoof layers, tools like a hoof knife and spray, and even a scoring system!
Most amazingly, I built this entirely with the help of AI assistants, iterating on the physics, the rendering of the hoof layers, and the game logic. It’s a testament to how quickly we can now prototype and build complex interactive 3D experiences.
Grab your hoof knife and get to work! It works great on mobile and desktop. Controls:
- Mobile: 2 Fingers to Rotate/Cut. 1 Finger to Spray/Select.
- Desktop: Mouse to cut. Scroll wheel to rotate the knife angle.
Want to work with me? Send me an email.