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Computer Vision Engineer & 3D Researcher with 15+ years of experience engineering high-performance ML solutions and interactive 3D graphics. Expert in VisionOS, Gaussian Splatting, and On-Device Inference, with a proven ability to optimize state-of-the-art algorithms for mobile Apple Silicon constraints. Deeply experienced in 3D geometry, shader programming (Metal/GLSL), and deep learning frameworks (PyTorch/TensorFlow). Passionate about pushing the boundaries of spatial computing and immersive technologies.
Specializing in 3D Computer Vision, efficient mobile inference, and Apple ecosystem development.
Led research and implementation of Generative AI and ML infrastructure.
Engineering leadership for large-scale video data pipelines and cloud infrastructure.